Changes
- By default the default channel in worlds will now have voice disabled, and there will be a second channel players can switch to that has voice enabled
- Added Chat:SetActiveChannel function to the server
- Added Lua UI collection providers
- Added Lua bindings for Unity - Scripting API: AnimatorStateInfo
- Added validation rule to warn if there are MonoBehaviours in scene on project validate
- Added static server side Lua finds for Object and GameObject
- Added button linking to asset catalog in Studio Editor
Bug Fixes
- Fixed objects instantiated on the server in one scene appearing in other scenes
- Fixed scriptable objects stored in serialized fields of client scripts being nil when passed to the server
- Fixed changes to the physics settings other than gravity not carrying over to the uploaded world
- Fixed socket errors when starting play mode
- Fixed a case where a virtual player window would have the wrong landscape/portrait setting when opened during play mode
- Fixed editor scripts being included in world uploads and causing build failures
- Fixed being unable to report chat messages in worlds
- Fixed RTS camera issue when for rotating screen while following player