How can I utilize the FireClient event in Highrise?

The objective is to execute an action exclusively for one player, without affecting the rest of the players. To achieve this, I am considering using the FireClient event. Could you provide an example of its implementation or guide me through the process?

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We recently discovered a bug with FireClient not correctly sending to a specific client. This should be fixed in our 0.7 release. For now you can just use FireAllClients and pass the player you want to receive the event and ignore it on other players if you want to work around this.

Hello, this issue has been fixed. Please check out version 0.7.0 for more information.

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