How to Troubleshoot Collision Detection Issues in my Game

I have a question regarding the game I’m developing. Within the game, there’s an action where a specific player triggers an event upon colliding with another player, resulting in the activation of a visual effect (VFX) and a sound effect (SFX). When testing in the Unity editor with multiple virtual players, everything works smoothly. However, upon loading the game and testing it on the platform, the collisions are not being detected, causing the functionality that works in the editor to fail. Does anyone happen to know why this might be occurring? Thank you very much.

Might be years late for this. But to fix it, each object that have colliders must have a prefab. Make sure that prefab is included in the upload list when uploading to HighRise.

(hello)